On the right you will find a list of GameSim's customers, which you can select to get more detailed information. Below you will find a couple of projects that we are especially proud to share.
We work with NCAA, by having them provide us a description of the work they need performed. We take that description and turn it in a technical design, time-line and cost proposal. These efforts range from short turn contracts (e.g., a couple weeks) to larger efforts (e.g., several months) under a firm fixed price contract.
In late 2010, Raydon contracted GameSim to add support for Forward Looking Infrared (FLIR) and Night Vision Goggles (NVG) rendering modes to their gaming/training engine, SimCore GT. The bulk of the development that Raydon looked to GameSim to perform was to handle all of the necessary effects that rendering these sensor modes require, without sacrificing rendering performance. GameSim created a number of post processing filters to simulate various sensor hardware byproducts, e.g., light blooming, Gaussian blurring, image retention and noise.