OUR WORK

On the right you will find a list of GameSim's customers, which you can select to get more detailed information. Below you will find a couple of projects that we are especially proud to share.

 

FEATURED WORK

CLIENT: EA

PROJECT: NCAA

 

Since 2009, GameSim has worked as a team member on Electronic Arts’ (EA) NCAA Football game. Our specific focus on the game has been assisting in the development of the popular Online Dynasty mode. This development is usually done in C++, but has also included some web-development using JavaScript and Flash/ActionScript. 

We work with NCAA, by having them provide us a description of the work they need performed. We take that description and turn it in a technical design, time-line and cost proposal. These efforts range from short turn contracts (e.g., a couple weeks) to larger efforts (e.g., several months) under a firm fixed price contract.  

 

 

CLIENT: Raydon

PROJECT: SimCore GT Sensor Rendering

In late 2010, Raydon contracted GameSim to add support for Forward Looking Infrared (FLIR) and Night Vision Goggles (NVG) rendering modes to their gaming/training engine, SimCore GT. The bulk of the development that Raydon looked to GameSim to perform was to handle all of the necessary effects that rendering these sensor modes require, without sacrificing rendering performance. GameSim created a number of post processing filters to simulate various sensor hardware byproducts, e.g., light blooming, Gaussian blurring, image retention and noise.